Assassin Warriors are one of the 5 playable classes that players can choose to play in ELOA
Brief Introduction to Assassin Warrior[]
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Stances[]
As with all other classes, Assassin Warriors have three distinct stances that can be swapped rapidly in combat.
Assassination [] |
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This stance wields a small one-handed dagger.
Heinous SWAG | Hard hitting frontal line attack with short cooldown. | |
Gale Sword | Short-distance charge forward, dealing damage to everyone hit and slowing them | |
Guide to Twilight | Small range AoE that slows enemys and immobilize already slowed enemys | |
Fast Movement | Jump backwards and throw a dagger in a straight line | |
Shadow Hiding | Control effect escape, also gives 50% evasion rate and 20% movement speed | |
Handle Strike | When successfuly hit, your opponent is stunned for 2 seconds and silenced for 3 seconds | |
Wild Dance | You spin around for a some time and then you push every enemy around you very far away | |
Explosive Darts | Throws a bomb on specified spot. The bomb explodes, throwing darts into four directions |
While this stance is active, the following stat bonuses are gained:
- Attack Power increases by 3%
- Critical Hit increases by 200 points
Chaos [] |
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Uses skills that evade and confuse the enemy in your favor. This stance wields a 2 one handed Katars.
Incision | Short-distance frontal attack that deals very good damage and applies bleeding | |
Weasel Blade | This skill shoots three blades in front of you | |
Clawhand | Stuns everything in front of you | |
Ravage | Deals damage to enemies in front of you and knocks down stunned enemys for 2 seconds | |
Raid | Allows the user to teleport short distance, dealing damage upon teleportation | |
Foresight | Moves backwards 4 meters to charge before rushing forward 7 meters with a spin | |
Bottomless Pit | Spins around and knocks down anyone still standing near you when you finish | |
Double-edged Sword | Increases your critical hit chance by 40% for 7 seconds but increases the damage you receive by 40% |
While this stance is active, the following stats are gained:
- Evasion increases by 200 points
- Movement Speed increases by 3%
Execution [] |
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This stance is best for those who want to be the main source of damage for the boss at the end of a dungeon.
Frost Blade | Forward cone attack. Freezes opponent for 3 seconds, low damage | |
Wild Storm Dance | Spins around, hitting anything near you three times, dealing heavy damage. You can move while spinning | |
Swamp of Pain | Creates a "swamp" below your feet that periodically deals damage to enemies standing within it, 5 hits | |
Division | Creates a circle of confusion at designated spot | |
Rest | Encloses you into ice coffin, absorbing damage equal to 50% of your HP, making you immune to crowd control effects. Also increases your health recovery by 500%. | |
Spirit Harvest | Throws a huge icy scythe in front of you, pulling anyone you hit to yourself | |
Death Trap | Creates a mine at desired location. Activates when an opponent stand on it, dealing decent damage | |
Wave of Traces | Improves your and your party members' evasion by 15% |
While this stance is active, the following stats are gained:
- Damage Dealt to Bosses increases by 5%
- Hit Rate increases by 200 points
== Elite Lord Skill ==